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Future
Warfare
Cloning and Genetic Manipulation

“As our military protects
the bloated, pampered masses that make up society,
science, crawling ever forward, unlocks secrets that
makes their living even more easier and gives us the
weapons we need to maintain that status quo. The secrets
of the genetic code have truly been unlocked and the gun
is no longer the foremost weapon in our arsenal.
“We can’t make you
super-human soldier, well, actually we can. Forget the
absurdities of the modern cinema though. You won’t be
able to throw tanks around or dodge projectiles moving
three times the speed of sound. We can however make you
as strong as the strongest human and as fast as the
fastest human. They are two separate people. You won’t
be. We can also make you as tough, as smart, as wise and
as charismatic as the best of the species as well.”
In this manual are rules
for Cloning and Genetic Manipulation for each progress
level, starting with rules for generating children
naturally and improving all the way to re-sequencing the
DNA of an existing subject. Cloning includes such
advances as memory impregnation, bulk and mutant clones
and the aberrations they sometimes suffer. Genetic
manipulation ranges from the Perfect brand series of
ability modifications, acid sweat, dark vision to
genetic scripting, using DNA as a storage medium for
information.
This 60 page manual
includes 7 forms of cloning, cloning upgrades, more than
a dozen genetic modifications and necro cloning (cloning
undead). There is a list of scientific labs by progress
level where this work is performed. There is a chapter
on playing characters in the microscopic world, using
new nano-sizes for monsters, where one might have to
fight nanites and re-write genetic code by hand. There
are four new feats and two new advanced classes. The
manual is also written to work well with the cybernetic
rules such as those found in d20 Future and d20
Cyberscape and considers stacking rules and genetic
modification to enhance cybernetics – but this manual
contains no cybernetic devices.
This manual is written
for Modern and Future settings. The
purchase DC, license restrictions and availability of
technology restrict how many modifications a character
has available to them. The aberration rules penalize a
character for tinkering too often with himself. These
rules let characters permanently modify themselves in a
wide variety of ways. They can create clones as backup
characters in case they die or provide a means of
restoring a dead character to play using only
technology.
- Mark Charke
Charke Publishing
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