New Feats and Flaws

 

Improved Run [General]

You are hard to hit while running.

Requirement: Run.

Effect: You do not lose your Dexterity bonus to you armor class while running. You gain +4 armor class when you run and take no other action.

 

One Hit Point Wonder [General]

At one hit point you rock.

Requirement: 5th level.

Effect: When you have exactly one hit point remaining, you gain a +5 enhancement bonus to armor class, attack and damage rolls.

 

 

 

Broken [Flaw]

Something just is not right about you.

Effect: Any time you fumble, roll a natural 1, your next d20 roll suffers a -10 penalty.

 

Clumsy [Flaw]

You could never ride a bicycle.

Effect: Whenever you fail a saving throw, you fall prone.

 

Die Fast [Flaw]

You were made for the grave.

Effect: While at negative hit points, you loose 2 hit points per round until you stabilize.

 

Drop Out [Flaw]

Skills aren’t your thing.

Effect: You gain 1 less skill point at each level.

 

Lead Weight [Flaw]

Landing is a problem for you.

Effect: You take twice as much falling damage. Whenever you fall prone, you take 1 point of damage.

 

Lesser Familiar [Flaw]

Requirement: Find Familiar class ability, familiar which grants an ability to its master.

Effect: Your familiar does not grant you an ability.

 

Off Handed [Flaw]

Both hands are off hands for you.

Effect: No matter what hand you wield your weapons in, treat them as in your off hand.

 
 

 

These feats and flaws are NOT open content. They are examples of my work. For a copy of the d20 license click here or click on the d20 logo for the official website.

Mark Charke